Battle of the band, the eggtimer and Miley Cyrus' head

BEN HEATHER
Last updated 05:00 11/01/2010
Jade developers
BOYS' TOYS: Chief innovation officer John Ashcroft, Gray Rantethgen and Andrew Bishop, test Bishop's Tic Tac Toe iPhone application.

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Jade Software has branched out into rock bands, egg timers, and noughts and crosses but you'll need an Apple iPhone to sample the new products.

The Christchurch software firm could have become New Zealand's biggest iPhone application developer almost by accident after starting an iPhone application competition among its software developers.

Teams of developers were given a half day every week for four months to dream up the applications, which were then uploaded to Apple's online App Store to compete for the most downloads.

The resulting eight applications vary from practical to wacky but one allowing iPhone users to play noughts and crosses with Miley Cyrus' head is in the lead, with more than 7000 downloads.

Developer Andrew Bishop said the Tic Tac Toe game was easy to program but he enlisted the help of his children to tap into popular culture.

As well as the pop singer's head, the game can be played with virtual Lego, jellybeans and game consoles.

"I actually got my kids to design three of four of them," he said.

"I'm getting two or three hundred downloads a day."

But with the competition running for another month Mr Bishop's fellow Jade designers are promoting their applications through social networking, hoping to make up lost ground.

One application iQk! allows users to make music with their iPhones and can link wirelessly to other phones to create an iPhone band.

Another application, iFrank, compiles virtual football teams while Dingdong works like a super-egg-timer, creating multiple timers to keep track of bubbling pots and pans.

The applications are a departure from the more serious software Jade usually produces but Jade chief innovation officer John Ashcroft said the project was more about helping developers think creatively than making money.

"We wanted to take them outside their comfort zone," he said. "This is something inherently fun."

It also provided a good lesson in targeting software at an unpredictable and hungry online market. "It's about the marketing, not the product."

While Jade was not going to move into zany iPhone applications, the developers' expertise could be used to convert some of Jade's existing software into a mobile form, Mr Ashcroft said.

The developers have retained ownership of their applications and take 70 per cent of the profits from any downloads. Apple takes the rest.

For now, most of their applications are free and the groups that have charged for downloads are earning small change.

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However, the commercial potential if an iPhone application goes viral is huge, with some programmers making a fortune out of something as simple as a virtual beer glass.

Jade developers said now they had learnt to make iPhone applications they would keep inventing them at home, hoping to strike it big.

Gray Rathgen, Sean Clements and Simon Barrett, who designed Dingdong, have even rebranded as Monkey Software for their budding iPhone application careers.

Mr Rathgen said the trick to a successful iPhone application was social networking, getting it mentioned by someone influential on Twitter or Facebook.

"It's amazing, you can put out a tweet and get 30 or 40 hits [downloads] straight away," he said.

The competition runs till February 4, with the winner receiving an iPhone paid for by Jade for two years.

- © Fairfax NZ News

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