New horrors with each play

Last updated 12:55 08/01/2014
DON'T LOOK BACK: Daylight set to scare.
DON'T LOOK BACK: Daylight set to scare.

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Play a horror game enough and you know where all the scares are. The terror becomes routine. But Daylight is promising something different. It’s going to transform each time you try to escape.

Like Spelunky, No Man’s Sky and a slew of other games, the upcoming PC/PS4 title from Zombie Studios - built on Unreal Engine 4 - uses procedural generation to recombine some of its various elements.

In this case, it looks like the labyrinthine layout of the Mid Island Hospital setting gets a remix with each new game you play. The game’s due out soon, so we’ll see just how well the premise works.

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