Arc becomes Move
Right now, the Game Developers' Conference is taking place in San Francisco and today, Sony had its press conference, where it revealed that the official name for its motion sensitive controller, which was first shown at last year's E3, is PlayStation Move.
I "watched" the press conference via both Eurogamer and Kotaku, which were doing live feeds, and Sony's Peter Dille said while other motion controllers used the controller as a pointer, Move would be "an extension of your body".
From what I could tell, PlayStation Move consists of one controller with a pastel coloured ball on top which you hold in one hand and a second controller which you hold in your other hand (sort of like Nintendo's Nunchuk controller). It looks like you'll be able to use the PS Move as a golf club, as a paint brush and as table tennis paddles. It has face buttons and a trigger on it as well.
A demo showed how you can use one controller as a sword and the other as a shield in a Gladiator-style combat game.
Both Sony and Microsoft are working on motion controllers, which are expected to be released later this year, and are obviously in direct response to the phenomenally successful Wii remote from Nintendo, and while Sony's is a handheld controller, Microsoft's is a camera that turns the player "into the controller".
What's your take on motion controllers in gaming then and the name PS Move? And do you prefer a controller like the idea Sony is promoting or the full-body camera from Microsoft?
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Without experiencing what both of these have to offer, its a little hard to answer. My initial gut feel was that there may be added realism in having a tangible item in your hand while its virtualized counterpart is rendered, which would give the PS Move concept the green light over the MS camera.
However, there may be times or gameplay mechanics that benefit from not being constrained to holding something in your hand. And for the times when you do want to simulate holding the item being virtualized, you could always hold a stick, toy gun, or cardboard tube from an old gladwrap roll. So having the ability to choose whether you are holding a physical representation of the virtual item being wielded may instead prove to be the better way to go.
It all depends on how well MS are able to implement the 'body as a controller' concept. It will all break down if the moving of your trigger finger fails to register accurately 100% of the time, resulting in cheap deaths due to your weapon not firing as intended. This is something that will almost certainly be avoided by wielding a controller with a physical button to press to simulate this action.
So in summary, I'll reserve final judgement until both control mechanics can be experienced :-)
While movement controllers are sweet, most of the time I don't want to have to stand in front of the TV and swing my arms to play a video game. I hired a Wii for a weekend once and, by the start of the second night of playing tennis/bowling etc, everyone was sitting down flicking their wrists to make the movement because, let's face it, we're lazy.
If you are going to properly do motion control the controller needs to do the following things (from most important to least important):
1. Not make you look like a twit.
2. Accurately interpret your twittish motions.
3. Be easy to set up, use and/or transfer to another player.
The Microsoft idea seems to be better for the first and third points while the Move looks better for the second one.
I am happy with a controller for now. The name Move is at the imagination level I expected from an industry that has given us names like XBox, Playstation and EyeToy.
If I was a controller I would like to be in charge of peoples hands. I would sit in a crowded place and make strangers rub my shoulders and slap me on the back in an appreciative fashion. People witnessing this display of affection would assume I'm a really swell chap with many friends. If I saw anyone I didn't like the look of I could make them reach into their pockets and hand me money and if they had no money I would make them punch themselves in the crotch. I think I would like to control animal hands too - I could play Paper Rock Scissors with an emperor tamarin and be too distracted by his dashing moustache to concentrate on the game. I would have larger hands than an emperor tamarin so even if I lost the game I would still feel superior in my manliness.
I prefer normal controllers enough said
@ #4: IMO you are going to look like one HELL of a twit using the Microsoft Natal device. No controller, just one spastic dude going hard and freaking out the ladies. Yeah, no thanks. Sony's device is just a Wii rip off, zzzzz
Motion control is still not very far past the 'gimmick' stage, Im not putting down my regular controllers anytime soon.
Its like Sony thought that by not making them white and by putting a ball on top that nobody would notice it is exactly like the wiimote and nunchuk.
The lack of originality has killed the "Arc" oops (someone already trademarked that)I mean "Move" from the word go. I can't possibly see how this can ever be successful.
I am not saying Natal is going to function any better, but at least its original thinking.
Well said sceneman . Im not for these motion controllers anyway i donno mabye ill have to force myself to like them as this seems like the next best thing.
I think this motion controller for the box sounds like the ps2 eye toy am i wrong?
The real question is that realistically, these products are going to be out in the market for what, 12-18 months before Nintendo brings out their new tech offering. I mean, the Wii came out in 2006, and it's now 2010. Sony and Microsoft are so behind the ball, what happens if Nintendo does something that changes the industry again?
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Just as long as normal controllers still work for the games as well as these new fangled ones. Sometimes It's good to just tuck up under the duvet when the weather is bad etc.