Review: Jak and Daxter: The Lost Frontier
Did you know they are still making PlayStation 2 games? No, me neither, not until Jak and Daxter: The Lost Frontier landed on my lap. I can't recall seeing much advertising about the PS2 version, either.
This latest Jak and Daxter adventure hasn't been made by the team at Naughty Dog, though - they're too busy with Nathan Drake and the Uncharted series - so the reins have been handed to High Impact Games, the development team responsible for Ratchet and Clank: Size Matters, also on the PS2.
The Lost Frontier has an eco- friendly message about it, with our two heroes trying to save the planet from a premature demise. The game's story picks up after the events of Jak X and begins with the pair crashlanding at the Brink (of the universe) after running into some cut-throat pirates who demand the eco - a type of fuel - they are carrying.
The Lost Frontier is a standard platformer, with gamers controlling Jak as he collects environmentally friendly eco and fends off pirates, robots and alien creatures while he is doing it. There is also flying, which is handled pretty well.
Graphically, it looks pretty good for a PS2 game, but the game is hampered by a poorly implemented camera and some mini games that have ridiculously short times in which to reach a goal (10 seconds? Are they kidding?) It also gets a little boring after a while.
The Lost Frontier may appeal to hardcore fans of the series and by appearing on the PS2 it is going to appeal to owners of the previous games in the series who still use their PS2 console, but it seems that The Lost Frontier is living in the past a little.
I can't help but feel that this was a lost opportunity to bring Jak and Daxter into the age of the PS3, as their brethren Ratchet and Clank have already successfully done.