Review: Transformers: Fall of Cybertron

Last updated 08:49 11/09/2012
Transformers: Fall of Cybertron

THE TOUCH: Optimus Prime teams with Mega-Autobot Metroplex.

Relevant offers


Game streaming service Twitch bans adult-only content Mad Max: Savage Road trailer explores open-world wasteland Ex-BioShock developers new horror game casts players as blind woman #CharlieCharlieChallenge: the 'demonic' teen game overtaking the internet Freedive game helps save dolphins Perils of Man a good tale, even if time runs short When artificial intelligence bot Claudico takes on poker pros, all bets are off Blizzard removes StarCraft cigar - guess why The Witcher 3: Raising the bar for epic adventure Save the Children teams with Aussie developer for charity mobile game Sustainavile

REVIEW: This is the Transformers game that fans of the robots that can change into vehicles have been waiting for.

Fall of Cybertron is a love letter to fans of the robots that can talk and change shape.

Sure it's got some technical issues but for the most part it's an enjoyable romp through a world punctuated by fiery explosions, amazing set pieces and giant robots that dwarf their surroundings.

The game takes place during the final battle between the evil Decepticons and good guy Autobots as they battle for supremacy of the planet Cybertron and starts with players in control of Bumblebee, who has to race to the aid of Autobot leader Optimus Prime who is squaring off against Decepticon leader, Megatron. The game then flashes back to the days leading up to the fate of their home planet.

Set across 13 missions, players take control of various Transformers from both factions, as you did in War for Cybertron, battling each other across what could be described as pretty linear locations: there's no chance for exploration here. That keeps the game play tightly focused but sometimes the combat threw some cheap shots, like several more powerful enemies suddenly appearing ta once, boxing the player in the tight confines of a level. The in-game movies are action-packed, too.

While many games these days offer the ability for the player to take cover, not here: the player can only swap a shooting arm when required, and I did find it strange sometimes that for machines that can change form at a moment's notice, many times I couldn't actually change into my character's vehicle form because the game wouldn't allow me to.

Graphically, the game looks nice, showing what Unreal Engine can do, but I did hit some technical glitches, though. At least twice the sound dropping out completely mid-mission (one during a key Optimus Prime mission), meaning I had no idea what to do next as I couldn't hear any my voiced objectives. It meant console restarts both times, but luckily my progress had saved.

While Transformers: Fall of Cybertron has some issues that mar the game play a little, it's easily the most enjoyable Transformers game to come from developer High Moon Studios in recent times and definitely better than the movie-based offerings.

Being a transforming hunk of metal has never been so much fun.

Transformers: Fall of Cybertron
Reviewed on: PlayStation 3
Classification: M
RRP: $109.99

Ad Feedback

- The Press


Special offers

Featured Promotions

Sponsored Content